Sunday, October 31, 2010

MX | Outline / Storyboard + Final Online Hub Screens

Below is a look at our outline / storyboard that shows the storyline of our narration for the final video presentation of our Web 2.0 Dive Finding Community, The Blind Tiger. Here we are working out ways in which the different scenarios can have meaningful connections (hub to iPhone to iPad) via visual and verbal cues.


Also below, are the (nearly) final screens for the online hub, there are still some minor tweaks we came across will working with the scenarios that still need to be made. Otherwise, this just about final and ready to turn out focus to animation and transitions. To help aid with this process I decided to list out the known animations and transitions that are relevant at this point in time.

01 Welcome / Login (slide / fade)

02 Blank workspace / explain notes – close notes

03 "Find" RO in main nav / drop-down menu

04 "Area" RO in drop-down

05 "Area" click-and-drag / close drop-down & expand

06 "Westport" RO

07 "Westport" click-and-drag & expand

08 "Midtown" RO

09 "Midtown" click-and-drag & expand

10 "Midtown" scale

11 "Midtown" collapse

12 "Westport" scroll

13 Close "Area" nav

14 "Harlings" RO – color transitions / slide-out

15 "Harlings" click-and-drag & expand

16 "Harlings" profile

17 Add "Harlings" to favorites

* transition to scenario 02
18 Collapse "Westport"

19 "Local" RO / drop-down

20 Drop-down RO / "My Points"

21 Click-and-drag "My Points" & expand / close drop-down

22 RO "Rank"

23 Click-and-drag "Rank" & expand


Thursday, October 28, 2010

A Reflection: Senior Degree Project Directions

When asked to reflect upon a potential direction for degree project my mind was immediately drawn to this unique ability that we as designers have to create human connection and relationships. The most fundamental of these human connections are interactions, more specifically interactions that are informed by design that may have otherwise ceased to exist. The most intriguing aspect of this is having the power to  draw people together based on one simple commonality regardless of their differing opinions, interests, gender, standard of living, etc. Hand in hand with the exploitation of individual commonalities comes grassroots activism; beginning with single individuals and flourishing into a monumental movement. The impact left on a society and the culture built and sustained by a movement such as this evokes my curiosity, and of course the most personally meaningful movement of the sort is the Lance Armstrong Foundation, and the LIVESTRONG brand that has captivated the lives of people all over the world that have one thing in common, cancer. It is fascinating to me that so many people can be drawn together, whether taken positively or negatively, through cancer; it is a common link that each one of us has and through design this connection can be embraced. In a broader sense this idea of human connection, whether it be through something serious or fundamental is something that embodies a unique emotion and fosters bonds through uncommon threads that may not have been established in the absence of design.

In establishing these connections there is a sort of interaction or participation that can exist at the grassroots and global levels in which the user defines, to an extent, the solution, and they are a part of this in a way that the outcome would differ completely without their direct input. I see a certain value in this interaction that transforms design into more than a visual aesthetic but rather a platform for enriching lives and instilling inspiration and motivation for change. I see my current project with the Rosedale community as one that holds this value in respect to promoting an active lifestyle in which individuals find empowerment and fulfillment in their pursuit of being active and taking ownership in their community. Utilizing perhaps the above notions of grassroots activism I am interested in the overall advocation of the benefits, known and unknown, of active, athletic lifestyles. And in light of this, searching for the unique commonality that exists within the masses and fostering that relationship; exploiting the connection.

Looking at this reflection as I whole I am aiming to discover and learn how design can facilitate conscious living that is established through fundamental activism putting first and foremost the connection and interaction of individuals within the greater system. Using my design powers as a just cause in weaving uncommon threads and developing unique relationships, bringing people together so that they can ignite change amongst themselves. Essentially creating the skeleton and facilitating the need at hand in a way which gives each individual the opportunity to succeed without limitation.

Sunday, October 24, 2010

VIS ADVOCACY | Redefined Solution + Prototyping Steps

Based upon presenting the initial 3 prototyped solutions to the class and members of Rosedale, some brainstorming and further thinking arose. From this I have developed a redefined solution that holds increased validity and is somewhat of a culmination of the 3 initial solutions. This 'new' direction, I feel, holds a lot more value, impact, and meaning within the community and works at a much higher level that the 3 presented solutions. I am thrilled to get started with this new direction and hope to begin prototyping and getting feedback early this week.

The new direction encapsulates the initial idea of "active play" and engaging the creativity and imagination of the kids by assisting them in creating their own games / team sports based upon loose guidelines involving actions, objects, boundaries, etc. In addition to this I am considering a new approach to the idea of safety in the Rosedale community, working at a higher level than the Healthy Kids Club. The Healthy Kids Club, churches in the Ministerial Alliance, and schools in the community could very well serve the purpose of being hubs for this solution.

This concept takes advantage of the different neighborhood associations and establishing locations within them as "playable areas" (safe areas) and in turn developing "grassroots rec centers" that take advantage of the location already available.  As stated before, there is also the thought of utilizing the schools in the community as well as the Healthy Kids Club as the "hub" areas for this system, and the neighborhood associations, park, and open areas throughout the community will serve as "satellite" locations. These different locations tie into the creative, "active play" concept with consideration that the materials provided to the kids could cater to the different location that are established. I plan to find out about these "playable areas" by contacting members of these neighborhood associations as well as by posting signs in strategic spots throughout the community provoking the thoughts of community members in hopes of getting their feedback via blog comments. Photos of these signs and plans of placement will be forthcoming. 

I would also like to emphasis the need for kids and the community in general to be active for at least 60 minutes every day, possibly displaying the benefits of such a routine and using that to solidify the identity of this concept. I have hopes of reconnecting with and reaching out to new community contacts early this week to get more information and feedback on this idea.

Below are some of the maps I have been referencing for this idea; they help give a better sense of my idea and how diversely it can effect the community. The last map is one of the "Master Plan" and I have found it useful in seeing what the community leaders envision and where I can latch onto their ideas to produce a stronger system. Enjoy!

Tuesday, October 19, 2010

MX | Community Design: The Blind Tiger All Screens

Below is a look at each screen breaking down the scenarios we chose, one being how to find a dive and the other dealing with our "local points" linking to the local economy. After some searching for a strong visual direction I think I have made some solid progress, although there are still links that need to be made and revised with the visual language. Also, as I worked through each scenario, new ideas came to mind that I would like to play out if time allows.

01: Finding a Dive

personal space

 "Find" drop-down

 select "Area" and drag&drop

"Area" nav

drag&drop of "Midtown"

 drag&drop of "Westport"

 close "Area" nav

 ability to scale "Midtown" content

 ability to collapse "Midtown" content

 roll-over state of "Harlings" gives general information

 click&drag to reveal "Harlings Upstairs" profile

 ability to add to "favorites" by clicking the icon

02: "My Points"
 collapsed "Westport" content

 "Local" drop-down

 roll-over state of "My Points"

 drag&drop "My Points" to my space

 drag&drop "Rank"